Lunacy of War


This is the second game we made in our own DirectX based engine. Lunacy of war is an Real Time Strategy game, that is set in the future when Earth has gone under. In order to eliminate the enemy you have to take over controlpoints, build buildings and create an army.

My Contributions:


- Trum Master

- Selection of units and buildings


- AI administrative decisions

- AI Unit behaviours

- Resource Management

- Terrain Heightmap

- Diffrent types of Units




Project Specifications:


-Made in 10 weeks half time


-Team of 12 (3 Level Designers, 5

programmers, 4 Graphic artist)


-Running in a custom made engine


-3rd party libraries: DirectX, Wwise, tinyxml